STEP 4 - Now, click on the FILE HEADER underneath the ESP you added new edits to (in this case my Slave.ESP) and on the right side of the screen you will see MASTER FILES. Go to the Master File sub category (see where my mouse is) and delete the added Master File (either right+click remove or DELETE button). Apr 28, 2020 Fallout 4 version (somewhere from december 2019) Starting a fresh new game (after the mod is installed) Sorting mods are NOT compatible (Horizon uses it's own sorting) Do NOT merge Horizon's ESP files into new ESP files; Placing Horizon's ESP files LAST in your mod load order; Any mod that changes the 'HCManager' MUST be loaded BEFORE Horizon.
- 3Using a face made with RaceMenu on an NPC
Overview
This tutorial shows how to give an NPC a face you've created using Expired's RaceMenu.For using a face created only with the vanilla Skyrim sliders, check the following: Use the face of your player character for the NPC.
Required Tools
- Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)
- RaceMenu by expired6978
- NPC Nif Merge by Turulo
Using a face made with RaceMenu on an NPC
![Esp Esp](/uploads/1/1/8/5/118529126/464076851.webp)
Exporting your character's face
NPC Nif Merge tool
Merging the heads
Uncompressed dds
Create and export the face of the NPC
Inside the game, create the face of your player character using RaceMenu as usual. When you are satisfied with the results, unequip everything from your character (weapons, clothing, jewelry), as if you don't do this they will be exported with your character's face. Then, inside the character generation screen press the Z key to export your character's face. You will see a message like the one shown on picture Exporting your character's face.
- Note: If you don't see that message and you have set the shout key to a value different than the default Z try resetting the key to its default value
Fallout 4 Merge Esp Online
You can now close the game and go checking the files created for your character's head. Those files are stored in the folder (install folder)DataSKSEPluginsChargen. There you will find a .nif file (mesh) and a .dds file (texture), and the name of both of them will be the date and time when you exported your character's face, for example 1-10-2014 16-20-26.nif and 1-10-2014 16-20-26.dds for a face exported the 10th of January, 2014, at 16:20:26 hours.
You can open the .nif file using a tool like NifSkope and the .dds file using a tool like GIMP.To be able to open the .nif file in NifSkope, you have to add these lines to the nif.xml file first, which is located in the folder where you have installed NifSkope:
- <niobject name='BSFaceGenNiNode' abstract='0' inherit='NiNode'>
- Facegen node object for grouping.
- </niobject>
- <niobject name='BSFaceGenBaseMorphExtraData' abstract='0' inherit='NiExtraData'>
- Facegen extra data object.
- </niobject>
- <niobject name='BSFaceGenModelExtraData' abstract='0' inherit='NiExtraData'>
- Facegen extra data object.
- </niobject>
- <niobject name='BSTextureSet' abstract='0' inherit='NiObject'>
- Unknown
- </niobject>
Use an editor like Notepad or Notepad++ to open the nif.xml file and paste those lines before the last element ends (</niftoolsxml>).
![Fallout 4 esp files Fallout 4 esp files](https://shapinganewu.com/img/158572.jpg)
Create the NPC
Fallout 4 Merge Esp Free
In the CK create the NPC as usual (you can follow this tutorial Adding a Follower NPC to Skyrim but don't spend too much time worring about his face as it will be overwritten by the face you have already created Just create the NPC with the same weight your character has, and give him the hair and eye textures you want.
Once you are done, press the Ctrl+F4 keys as explained here Fix the NPC face colour to create the nif and dds files for the NPC. These files are stored at the folder:
- the nif file will be located at: (install folder)DatameshesactorscharacterFaceGenDataFaceGeomMyPlugin.esp
- the dds file will be located at: (install folder)DatatexturesactorscharacterfacegendatafacetintMyPlugin.esp
with the name of your esp file instead of MyPlugin.esp.
Overwrite the NPC's face with the one you've created
Launch the NPC Nif Merge tool and you will see a window like the one shown in picture NPC Nif Merge tool.
- Note: If the Nif Merger doesn't launch and displays a message about a missing MSVCR100.dll, install the 32 bit version of the Visual C++ Redistributable for Visual Studio 2012 Update 4 tool, even if you have the 64 bit version already installed.
Drag and drop on the left side the .nif file of the face you've created using RaceMenu (in this tutorial, the 1-10-2014 16-20-26.nif), and drag and drop on the right side the .nif file of the NPC you've created in the CK as shown in picture Merging the heads.
- Check the Merge child nodes box
- Press the Match by Vertex button
- Select the items you want to be overwritten (in the picture, I've set these to the brows, eyes, head and mouth, but you can choose to merge only the head if everything else is fine in the NPC you've created in the CK.
- Press the Merge to target button and a message telling you that the merge file has been created will pop up.
Now, if everything has gone as expected, the mesh file for the NPC has exactly the same structure than the one you've created for him using RaceMenu.
Use the texture file for the NPC
RaceMenu also exported a texture file (.dds) for the face you created in game. You can also use this file for the NPC instead of the one generated by the CK. To do this:
- open the dds file generated by RaceMenu (1-10-2014 16-20-26.dds in this tutorial), using a tool like GIMP.
- Save it with the same name and in the same folder than the one the CK has generated for the NPC and make sure that the settings are like the ones shown in picture Uncompressed dds
- Compression set to None
- Check the box Generate mipmaps
After doing all this, your NPC will use the face you created using RaceMenu.
Related pages
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Using_a_face_made_with_RaceMenu_on_an_NPC_for_Skyrim&oldid=61743'
A team of modders is currently working on a mod that aims to recreate the world of Fallout 2 in Fallout 4. This project is called Project Arroyo and the team’s goal is to give to the old fans of the Fallout games, and to the new, Fallout 2 with brand new visuals and a first-person perspective. And while this mod is still in an early phase, the team has released its first screenshots that you can find below.
The team will be adding the skills, perks, weapons, locations, NPCs, and everything in between for the full Fallout 2 experience in Fallout 4’s engine. While the team has finished the first town, Modoc, it is currently open to new members who are experienced with the creation kit, esm/esp merging, programmers, level designers, artists, and modelers.
To put this simple; this mod is in early stage and it will take a while until we get our hands on it. I guess that the team is also safe and will not receive any C&D letter from Bethesda as it is remaking Fallout 2 in Fallout 4 (unless of course the team is using copyrighted material).
We’ll be sure to keep you posted about the mod’s progress but until we have more news/details about it, you can enjoy the following screenshots!
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email