- The TAG of the nation to add to the faction of the current scope. Adds the TAGTOADD to the faction of the FACTIONLEADERTAG. 1.0: leavefaction Boolean. Removes the current scope from the faction they are part of. 1.5: removefromfaction The name of the faction. Removes the current scope from the specified faction. 1.0: dismantlefaction.
- Console Commands: To Annex = annex (countrytag) = annex AFG To change country (during singleplayer) = tag (countrytag) = tag AFG To allow all diplomatic choices = nocb Every new country (with civil war or new focus) WILL GET ID: 'D№'. For example, if Germany gets into a civil war via the Oppose Hitler focus, the German Junta will get the GER tag and the facists will get the D01 tag.
If you wouldn't like people to leave or factions to auto disband, set this to zero. Hope this helped. ConLeak13, Jun 7, 2012 #3. Offline BenFudge.
Hoi4 How To Leave Faction As Leader
Private
This rank is the first rank in the server. This is meant for new players. This Rank is for players with an ingame-hours count between 0 to 50 (Press on the rank's name for the list of the unlocked countries)
Sergeant
This Rank is for players with an ingame-hours count between 50 to 150 (Press on the rank's name for the list of the unlocked countries)
Warrant Officer
This Rank is for players with an ingame-hours count between 150 to 300 (Press on the rank's name for the list of the unlocked countries)
Junior Field Officer
This Rank is for players with an ingame-hours count between 300 to 500 (Press on the rank's name for the list of the playable countries)
Senior Field Officer
This Rank is for players with an ingame-hours count between 500 to 700 (Press on the rank's name for the list of the unlocked countries)
Colonel General
Baysens019b manual. This Rank is for players with an ingame-hours count between 700 to 1000 (Press on the rank's name for the list of the unlocked countries)
General of Army
This Rank is for players with an ingame-hours count between 1000 to 2000 ALL COUNTRIES UNLOCKED
Marshal
This Rank is for players with an ingame-hours count of 2000 plus ALL COUNTRIES UNLOCKED
- Do not be toxic, this server is a friendly server so please stay friendly
- (Do not spam (non stop writing, non stop talking etc
- Use channels for their purposes
- Moderator word is law. Warnings will be given on a case-by-case basis and are not guaranteed
- Sexism, racism and homophobia are unacceptable
- No advertising/linking of other companies, businesses, or communities without moderator approval
- Players are not able to hotjoin unless they disconnected, desynched or are replacing another major
- The game goes on 4 speed and even 5 if possible. Players who won't be able to carry on this speed will have to leave, if they will refuse to leave they will be kicked
Warnings Policy ⚠️:
To make sure our games are fun and not just a waste of time, we have a policy of warnings.
Every player has 2 warnings before he is kicked from the server, it means that if you are warned 3 times you are kicked from the servers.
Warnings are caused by breaking rules and not showing up for a game after reserving a major.
NOT SHOWING UP AS A MAJOR MEANS 2 WARNINGS! While for breaking a rule you get 1 warning
- (Do not spam (non stop writing, non stop talking etc
- Use channels for their purposes
- Moderator word is law. Warnings will be given on a case-by-case basis and are not guaranteed
- Sexism, racism and homophobia are unacceptable
- No advertising/linking of other companies, businesses, or communities without moderator approval
- Players are not able to hotjoin unless they disconnected, desynched or are replacing another major
- The game goes on 4 speed and even 5 if possible. Players who won't be able to carry on this speed will have to leave, if they will refuse to leave they will be kicked
Warnings Policy ⚠️:
To make sure our games are fun and not just a waste of time, we have a policy of warnings.
Every player has 2 warnings before he is kicked from the server, it means that if you are warned 3 times you are kicked from the servers.
Warnings are caused by breaking rules and not showing up for a game after reserving a major.
NOT SHOWING UP AS A MAJOR MEANS 2 WARNINGS! While for breaking a rule you get 1 warning
Game rules ?:
- No exploiting divisions
- No tanks and infantry combined in a template
- No deleting infrastructure and factories
- No deleting/ changing encircled divisions
- No player wars before 1937
- No AI wars before 1936 (except for civil wars and ultimatums)
- It’s not allowed to encircle a capital city.
- Increasing world tension artificially is forbidden
- Staging coups and boosting ideology is illegal, both in AI or Player controlled countries
- Releasing colonies or dual-cored states (for example freeing Brittany as France) is forbidden
- No submarines level 3
- No Strategic Bombers
- Allies cannot issue new gurantees until 1939
- No coups, boosting, and propaganda
- Minimum divisions combat width is 10
- No justifying or declaring war on Turkey, Sweden or Switzerland
- Can´t invite South American or North American AI to any faction
Communication Rules ?:
- You can only advise players, you can't force them do things as you want even if you are playing as a major and the player is a minor in your faction
- Majors and players with more hours will not get any priority over the other players in the voice-chat, everyone are equal and everyone has the right to talk and to express their opinions
- While you can do whatever you want if not against the rules, please respect and listen to the tips of the other player, especially if your actions are going to affect them or if it is your first time playing a nation
- Make sure to be and talk in the voice chats you are supposed to be at (Axis nation in the Axis Voice chat for example)
- Before a beginning of a game, join the 'Lobby' voice chat
- Don't pause or unpause the game
- Majors players MUST have a microphone
ℹ️ Countries definitions:
Minors: Every country that is not mentioned below
Super Minors: Romania, Spain, Manchuria, Canada
Small Majors: Italy, France, China
Majors: Japan, United Kingdom
Super Majors: Germany, United States, Soviet Union
- No exploiting divisions
- No tanks and infantry combined in a template
- No deleting infrastructure and factories
- No deleting/ changing encircled divisions
- No player wars before 1937
- No AI wars before 1936 (except for civil wars and ultimatums)
- It’s not allowed to encircle a capital city.
- Increasing world tension artificially is forbidden
- Staging coups and boosting ideology is illegal, both in AI or Player controlled countries
- Releasing colonies or dual-cored states (for example freeing Brittany as France) is forbidden
- No submarines level 3
- No Strategic Bombers
- Allies cannot issue new gurantees until 1939
- No coups, boosting, and propaganda
- Minimum divisions combat width is 10
- No justifying or declaring war on Turkey, Sweden or Switzerland
- Can´t invite South American or North American AI to any faction
Communication Rules ?:
- You can only advise players, you can't force them do things as you want even if you are playing as a major and the player is a minor in your faction
- Majors and players with more hours will not get any priority over the other players in the voice-chat, everyone are equal and everyone has the right to talk and to express their opinions
- While you can do whatever you want if not against the rules, please respect and listen to the tips of the other player, especially if your actions are going to affect them or if it is your first time playing a nation
- Make sure to be and talk in the voice chats you are supposed to be at (Axis nation in the Axis Voice chat for example)
- Before a beginning of a game, join the 'Lobby' voice chat
- Don't pause or unpause the game
- Majors players MUST have a microphone
ℹ️ Countries definitions:
Minors: Every country that is not mentioned below
Super Minors: Romania, Spain, Manchuria, Canada
Small Majors: Italy, France, China
Majors: Japan, United Kingdom
Super Majors: Germany, United States, Soviet Union
France
Learn MoreItaly
Learn MoreGermany
Learn MoreHoi4 Faction Leader
Soviet Union
Learn MoreJapanese Empire
Learn MoreUnited States
Learn MoreUnited Kingdom
Learn MoreChina
Learn MoreRomania
Learn MoreHungary
Learn MoreSpain
Learn More* The basic-ingame rules are also in effect in this game style
Game rules ?:
- No wars with AIs before 1937 (except for ultimatums)
- No wars with players before 1938
- No more than 3 majors in a faction
- Up to 3 majors can declare a war on a player
- No more than 2 super majors in a faction
Communication Rules ?:
- If two or more players, that are participating a peace-conference, are not in the same faction or in the same voice-chat, they have to talk about it in the #?Negotiations channel
- At the beginning of the game, Fascist nations go to the #?Fascist voice-chat, democratic nations to #?Democratic and so on
- Once a faction is formed between players, please move to talk in one of the Faction voice-chats
Game rules ?:
- No wars with AIs before 1937 (except for ultimatums)
- No wars with players before 1938
- No more than 3 majors in a faction
- Up to 3 majors can declare a war on a player
- No more than 2 super majors in a faction
Communication Rules ?:
- If two or more players, that are participating a peace-conference, are not in the same faction or in the same voice-chat, they have to talk about it in the #?Negotiations channel
- At the beginning of the game, Fascist nations go to the #?Fascist voice-chat, democratic nations to #?Democratic and so on
- Once a faction is formed between players, please move to talk in one of the Faction voice-chats
After many drafts and delays, the Italian focus tree has finally been fully planned out!
The Italian tree only allows for the player to choose capitalism or fascism, but it takes a while for the player to reach that point. The first few years of the Italian tree are devoted to modelling the “Biennio Rosso,” a period of violence where Italy was verging on Communist Revolution, and the Italian government’s response to it. Once the Biennio Rosso modifier is added to Italy, the player has three options: supporting the right against the rise of communism (which later unlocks the fascist path), supporting the center against the rise of communism (which later unlocks the liberal path), and doing nothing (which leads to a civil war against Communist Italy). A few more focuses later, and the tree splits into the two paths available to the player.
![Hoi4 faction command Hoi4 faction command](/uploads/1/1/8/5/118529126/381132539.jpg)
![Hoi4 How To Leave Faction Hoi4 How To Leave Faction](/uploads/1/1/8/5/118529126/912564020.png)
Fascist Path (35):
The fascist path of the Italian focus tree is largely inspired by the real-life ambitions of fascist Italy, in creating an empire from Corsica to Cyprus in Europe, and from Tunisia to Kenya in Africa. The player is able to go down a tree of territorial claims to gain the possibility of taking that land, with later claims more difficult to obtain than earlier ones. Other branches within this tree allow Italy to build up a strong army and navy, to gain national bonus modifiers, and to solidify the fascists’ control of the country. Italy is not able to create factions as a fascist power, but must wait for a larger power (Russia, Germany, Britain, America, or perhaps France) to adopt the ideology before forging a strong military alliance.
Hoi4 How To Leave A Faction
Liberal Path (28):
A rather vanilla tree as always, the Italian liberal tree focuses on Italy building herself up to prevent being overtaken in warfare, and perhaps to prevent the losses she saw in WWI again altogether. Different branches give Italy the option to join the Allies, develop various parts of the country industrially, build up defensive military structures along the French or Austrian border (at the player’s discretion depending on how the chips fall in Europe), and pick and choose various bonuses to the country based on which flavor of capitalism the player likes best. Again, not too interesting a tree (I’ve been thinking lately of how to make liberal trees more interesting, but have as of yet been incapable of thinking of anything; if you have any ideas, leave a comment below!).
Nevertheless, I’m happier with this tree than with most others I’ve planned out, and making it has given me many new ideas for revisions for the old trees I could do. Expect to see revisions in the future along those lines.
Currently, only four planned countries’ trees remain: Communist Italy, America, Britain, and France. Hopefully I’ll have these done in the next two weeks so I can begin implementing this trees once and for all!